//
//  LeRenderer.cpp
//  Leste
//
//  Created by 王乐 on 2022/1/26.
//

#include "LeRenderer.h"

LeRenderer::LeRenderer() {
}

LeRenderer::~LeRenderer() {
}

void LeRenderer::initRenderer(LeGameObject *pGameObj, const char *vertexPath, const char *fragmentPath) {
    m_GameObject = pGameObj;
    m_Shader.initShaderProgram(vertexPath, fragmentPath);
    m_SelectionShader.initShaderProgram("/Users/wangle/CLionProjects/Leste/res/shader/selection.vs",
                                        "/Users/wangle/CLionProjects/Leste/res/shader/selection.fs");
}
void LeRenderer::preLoopRender()
{
    
}

void LeRenderer::render()
{
    
}

void LeRenderer::postLoopRender()
{
    
}

void LeRenderer::renderSelection()
{

}

void LeRenderer::postprocessingSetup()
{

}

void LeRenderer::postprocessingInit()
{

}

void LeRenderer::postprocessingRender()
{

}

void LeRenderer::postprocessingDelete()
{

}

